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Subject:
32bpp vs 24bpp solved
From: "Greg Haerr" ####@####.#### Date: 3 Feb 2000 03:27:56 -0000 Message-Id: <04f201bf6df5$21769d60$15320cd0@gregh> : > : Has anyone done any work with 24bpp framebuffers? I couldn't get any of : > : the demos to run on an 800x600x24bpp fb. : : Most demos kinda run, but the color is off and there are vertical lines : every few mm. Mdemo with GRAPH3D enabled takes a seg fault. Below is the : stack trace. Kyle - I just figured it out. Currently, we only have a 32bpp driver, not 24bpp. This means that each pixel is 4 bytes, whereas you are setup for each pixel is 3 bytes. You'll have to write a fblin24.c... ;-( Or setup to run 32bpp... Regards, Greg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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