nanogui: Drawing modes


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Subject: RE: Drawing modes
From: Greg Haerr ####@####.####
Date: 19 May 1999 20:30:51 -0000
Message-Id: <01BEA203.F3912590.greg@censoft.com>

On Wednesday, May 19, 1999 2:05 PM, Alex Holden ####@####.#### wrote:
> On Wed, 19 May 1999, Alex Holden wrote:
> > I've also looked hard at the GGI, W, and X low level framebuffer drivers,
> > and none of them even seem to even implement different draw modes. I've
> 
> I just looked at ClanLib, and that's the same. Just normal and transparent
> (where a particular colour doesn't get blitted) draw modes.

	You might also look at the original mini-x source, or the new stuff,
and look at the files kernel/graph_ega.c, and kernel/ega.x.  This shows what the
mini-x driver does on GC's that expect XOR draw modes.  In the mini-x ega
driver, there's a single little procedure, ega_setmode, that sets up the hw.

	I'm pretty certain that we've got to implement the XOR modes, or the
samples won't work.  (including the cool new one, world)

	What is ClanLib?

Greg



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