nanogui: Drawing modes
Subject:
RE: Drawing modes
From:
Alex Holden ####@####.####
Date:
19 May 1999 20:38:10 -0000
Message-Id: <Pine.LNX.4.04.9905192122030.1891-100000@hyperspace>
On Wed, 19 May 1999, Greg Haerr wrote:
> I'm pretty certain that we've got to implement the XOR modes, or the
> samples won't work. (including the cool new one, world)
It seems to work okay, apart from crashing when you right click (the
co-ordinate calculations seem broken). What should it do better? I do
agree though that it would be nice to have different drawing modes, even
though most graphics libraries don't seem to bother with them.
> What is ClanLib?
http://www.clanlib.org/
It's a cool cross-platform game library. Not quite as polished as Allegro,
but it's portable to 'doze, X11, GGI, FBcon, SVGALIB, and some others too.
It's written in a combination of C++ and assembly, for optimum
difficulty-to-understand. It uses a nice library called Hermes which
converts things between different bit-depths extremely fast, especially
if you have an MMX processor.
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: Alex Holden (M1CJD)- Caver, Programmer, Land Rover nut, Radio Ham :
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