nanogui: Drawing modes


Previous by date: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Next by date: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Previous in thread: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Next in thread: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr

Subject: RE: Drawing modes
From: Alex Holden ####@####.####
Date: 19 May 1999 20:38:10 -0000
Message-Id: <Pine.LNX.4.04.9905192122030.1891-100000@hyperspace>

On Wed, 19 May 1999, Greg Haerr wrote:
> 	I'm pretty certain that we've got to implement the XOR modes, or the
> samples won't work.  (including the cool new one, world)

It seems to work okay, apart from crashing when you right click (the
co-ordinate calculations seem broken). What should it do better? I do
agree though that it would be nice to have different drawing modes, even
though most graphics libraries don't seem to bother with them.

> 	What is ClanLib?

http://www.clanlib.org/

It's a cool cross-platform game library. Not quite as polished as Allegro,
but it's portable to 'doze, X11, GGI, FBcon, SVGALIB, and some others too.
It's written in a combination of C++ and assembly, for optimum
difficulty-to-understand. It uses a nice library called Hermes which
converts things between different bit-depths extremely fast, especially
if you have an MMX processor.

--------------- Linux- the choice of a GNU generation. --------------
: Alex Holden (M1CJD)- Caver, Programmer, Land Rover nut, Radio Ham :
-------------------- http://www.linuxhacker.org/ --------------------


Previous by date: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Next by date: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Previous in thread: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr
Next in thread: 19 May 1999 20:38:10 -0000 Re: Drawing modes, Greg Haerr


Powered by ezmlm-browse 0.20.