nanogui: How pixmaps will work


Previous by date: 15 Oct 1999 19:09:12 -0000 Re: How pixmaps will work, Frank W. Miller
Next by date: 15 Oct 1999 19:09:12 -0000 Re: How pixmaps will work, Greg Haerr
Previous in thread: 15 Oct 1999 19:09:12 -0000 Re: How pixmaps will work, Frank W. Miller
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Subject: RE: How pixmaps will work
From: Greg Haerr ####@####.####
Date: 15 Oct 1999 19:09:12 -0000
Message-Id: <796896539E6CD311B0E70060083DFEFB033E09@NBA-SLAM.CenSoft.COM>

: One of the conclusions people using X a lot have reached is you want both
: video memory and client side pixmaps depending on the purpose. I dont
think
: its actually a big issue for nanogui as most low end onboard lcd devices
: and the like tend not to have acceleration and also to be UMA


	Are you saying that we should think of two slightly different
types of pixmap memory allocations?  That of an off-screen (malloc()) memory
and a pixmap who's memory is actually the screen?  Or are you
saying that we should have server-side memory _and_ client-side memory
allocations?


	It would be possibly relatively easy to implement both types, either
way.


Greg

Previous by date: 15 Oct 1999 19:09:12 -0000 Re: How pixmaps will work, Frank W. Miller
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