nanogui: nano-X and OpenGL?
Subject:
Re: [nanogui] Re: nano-X and OpenGL?
From:
"Greg Haerr" ####@####.####
Date:
17 May 2006 17:33:48 +0100
Message-Id: <07d601c679cf$998af610$0300a8c0@RDP>
> I am now trying to develop the OpenGL ES (Embedded subset) API
using Nano-X as my windowing platform. I could not find any other
version which currently renders over Nano-X.
Let me know if you need help, I'll try to point you
in the right direction.
I noticed you'd asked about viewports before; you might
consider having a wrapper function around the Nano-X
drawing functions, or at least around the coordinates
passed, to ease the porting effort. Otherwise, we
might add a viewport "offset" mechanism internally.
If OpenGL ES has a low-level X11 port, things
should be substantially easier.
Regards,
Greg
On 07/05/06, Greg Haerr ####@####.#### wrote:
> : I saw that
> there is an OpenGL version called TinyGL which apparently should work
> with nano-X. Is that a recommendable variant? And do you have any other
> experience or suggestions with other OpenGL versions?
>
> The TinyGL nano-X port was done some time ago, I'm not aware
> of actual OpenGL support. If you're familiar with OpenGL, I'd
> start with TinyGL and see how well it works.
>
> Regards,
>
> Greg
>
>
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