nanogui: Fonts revisited
Subject:
Re: Fonts revisited
From:
Morten Rolland ####@####.####
Date:
21 Jan 2000 08:52:44 -0000
Message-Id: <38882960.1376DDDE@screenmedia.no>
Hello,
Greg Haerr wrote:
>
> : I suggest that we require the low level renderer to use the psd->*()
> : functions or the Gd*() functions. My T1lib support now uses GdArea()
> : (since I use antialiasing, and T1lib can return something that works
> : with GdArea(), that was the easiest ;)
> :
>
> Super. I like that. Someday GdArea can be sped up with two
> planned improvements: breaking up the clipped area into multiple
> GdArea() rectangles, and having GdArea use blit for max speed.
> Actually, Morten should be working on the former. This method
> also doesn't require getting involved with the clip code.
I'm on it, yes.
> Are you going to include T1lib? Or should we pull it down and
> compile it separately? I can't wait to see the antialiasing... Hopefully
> you'll have a good demo ;-)
If I where to decide, I'd say bundle T1lib with the microwindows source
for two reasons:
* Downloading separate products gets messy - and risk running into
version conflicts when one product is updated more often than the
other.
* We may have to modify T1lib to make it more memory friendly, which
may take a while before being accepted into the T1lib core, if at
all. Better have a 'microT1lib' than a reference to a version and
a patch file...
Just my 0.50 NOK,
- Morten