nanogui: Reading and Displaying a Bitmap at runtime


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Subject: Re: Reading and Displaying a Bitmap at runtime
From: Jordan Crouse ####@####.####
Date: 11 Dec 2000 15:01:16 -0000
Message-Id: <3A34ED14.B443F8B8@censoft.com>

> I will try to use the Frame buffer option and check the speed of Bitmap
> rendering.Is there any other way i can try to improve the speed of
> rendering.

Just hang on.  We have been complaining about this for so long, that
Greg is finally going to look
at improving the X11 drivers.  If you want to help, I would suggest
looking at the actual image rending routines
(engine/devimage.c) and the drawing routines (engine/devdraw.c) and see
if you can find any obvious places where
we might be slowing down.  There might be some places where we can
unroll loops by hand or cut down on memory accesses.  

Good luck and happy hacking!
Jordan

Previous by date: 11 Dec 2000 15:01:16 -0000 Swf Player for Nano-X, soon
Next by date: 11 Dec 2000 15:01:16 -0000 Re: Reading and Displaying a Bitmap at runtime, Greg Haerr
Previous in thread: 11 Dec 2000 15:01:16 -0000 Re: Reading and Displaying a Bitmap at runtime, Alex Holden
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