nanogui: Compilinging .xbm bitmap file into Nanox pixmaps


Previous by date: 26 Jan 2001 16:19:38 -0000 Re: Compilinging .xBm bitmap file into Nanox pixmaps, Alex Holden
Next by date: 26 Jan 2001 16:19:38 -0000 Re: loading bitmaps into pixmaps, Greg Haerr
Previous in thread: 26 Jan 2001 16:19:38 -0000 Re: Compilinging .xBm bitmap file into Nanox pixmaps, Alex Holden
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Subject: Re: Compilinging .xbm bitmap file into Nanox pixmaps
From: Alex Holden ####@####.####
Date: 26 Jan 2001 16:19:38 -0000
Message-Id: <Pine.LNX.4.04.10101261616540.1254-100000@hyperspace.linuxhacker.org>

On Fri, 26 Jan 2001, Jordan Crouse wrote:
> Hey, I agree with you 100%.  But you better than anyone should know
> about the 10K limit on the socket.  Try browsing with ViewML and see how
> many images are skipped because we can't transfer them to the server
> correctly.

I don't know what you mean. MAXREQUESTSZ is 64KB, and calls like
GrSendClientData() and GrArea() split larger blocks into multiple
packets... Plus doesn't ViewML currently use the "load via a temporary
file" hack anyway?

-- 
------- Alex Holden -------
http://www.linuxhacker.org/
 http://www.robogeeks.org/


Previous by date: 26 Jan 2001 16:19:38 -0000 Re: Compilinging .xBm bitmap file into Nanox pixmaps, Alex Holden
Next by date: 26 Jan 2001 16:19:38 -0000 Re: loading bitmaps into pixmaps, Greg Haerr
Previous in thread: 26 Jan 2001 16:19:38 -0000 Re: Compilinging .xBm bitmap file into Nanox pixmaps, Alex Holden
Next in thread: 26 Jan 2001 16:19:38 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Greg Haerr


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