nanogui: Re: nanoGui development


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Subject: RE: nanogui development
From: Greg Haerr ####@####.####
Date: 5 May 1999 18:50:13 -0000
Message-Id: <01BE96F6.0A48D8A0.greg@censoft.com>

Alan,
	I studied your mods heavily for performance considerations, and
the clipping work that you added is basically the same, but placed one procedure
higher, and removed from the lowest level line draw code.  Thus, the extra
overhead is only one extra procedure call.  Don't you agree?

	Also, there needs to be a mid-level procedure anyway, as the nanogui
stuff won't work with out some routines that swap x1/x2 if the line segment is 
right-to-left, rather than left-to-right, etc.  I had to add this to get nanogui to run
with the sample programs.

Greg

On Wednesday, May 05, 1999 1:33 PM, Alan Cox ####@####.#### wrote:
> > In addition nanogui clipping support is contained in the graphics libraries.  Since nanogui
> 
> I wanted to avoid that but it has to be that low level for performance. 
> 
> > supports a C compiler.  (yes, this is my real inspiration for the project, we don't need
> > another X server, we need small projects that can run standalone and on top of existing
> > operating systems without too much work)
> 
> Yep
> 
> 

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