nanogui: BitBlt performance?


Previous by date: 19 Mar 2002 13:01:08 -0000 BitBlt performance?, Mikhail Ivanov
Next by date: 19 Mar 2002 13:01:08 -0000 Re: BitBlt performance?, Alex Holden
Previous in thread: 19 Mar 2002 13:01:08 -0000 BitBlt performance?, Mikhail Ivanov
Next in thread: 19 Mar 2002 13:01:08 -0000 Re: BitBlt performance?, Alex Holden

Subject: RE: [nanogui] BitBlt performance?
From: Narasimha Reddy K ####@####.####
Date: 19 Mar 2002 13:01:08 -0000
Message-Id: <5575473D4532D411BE4C009027E8C838068E66B2@MASBLREXC02>

I am doing nmake World.Win32 on windows. I have got the following errors
like unesolved _errors. How to resolve it?
errors are: _Free and so on.
Do I need to change some settings on def files? If yes, which is that?

-----Original Message-----
From: Mikhail Ivanov ####@####.####
Sent: Tuesday, March 19, 2002 3:39 PM
To: ####@####.####
Subject: [nanogui] BitBlt performance?


Hi,

I'm porting a Win32 application to Microwindows and need a real fast BitBlt;
I'm using the configuration with framebuffer currently, but the question is,

will the blit work faster if a bare SVGA screen driver is used instead of
framebuffer?
(My understanding is that framebuffer is the most popular solution for
embedded 
systems, but what is SVGA driver there for?)

Thank you


Mikhail Ivanov


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Previous by date: 19 Mar 2002 13:01:08 -0000 BitBlt performance?, Mikhail Ivanov
Next by date: 19 Mar 2002 13:01:08 -0000 Re: BitBlt performance?, Alex Holden
Previous in thread: 19 Mar 2002 13:01:08 -0000 BitBlt performance?, Mikhail Ivanov
Next in thread: 19 Mar 2002 13:01:08 -0000 Re: BitBlt performance?, Alex Holden


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