nanogui: Arrangement of memory in a PixMap


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Subject: Re: [nanogui] Arrangement of memory in a PixMap
From: Pierre Tardy ####@####.####
Date: 24 Apr 2002 18:51:54 -0000
Message-Id: <20020424163958.7a48100b.tardyp@free.fr>

On Wed, 24 Apr 2002 09:02:46 +0100
Simon Wood ####@####.#### wrote:

> I'm in the process of porting a (GPL'ed) GameBoy emulator to nano-x, but 
> their system uses a framebuffer concept to write directly into buffer.
I've already done a port of gnuboy for a strong-arm pda.
see <hpjx25.free.fr>
for details and sources.

>  
> I thought the best way would be to generate a PixMap with
>     image =  GrNewPixmap(x_width, x_height, image_addr);
wrong idea.. to slow..
The best way in my opinion is to ask nano-X for the framebuffer.


>  
> and then passing the image_addr to their fb routines. At the end of each 
> 'screen creation' I would then do a copy
>     GrCopyArea(x_win, gc1, 0, 0, x_width, x_height, image, 0, 0, 0);
Think of the process. the gb is running 60Hz
So you have to call 60 time per sec GrCopyArea..


Pierre  

Previous by date: 24 Apr 2002 18:51:54 -0000 Re: Arrangement of memory in a PixMap, Jordan Crouse
Next by date: 24 Apr 2002 18:51:54 -0000 question concerning accessing RAM, steven blakeslee
Previous in thread: 24 Apr 2002 18:51:54 -0000 Re: Arrangement of memory in a PixMap, Jordan Crouse
Next in thread: 24 Apr 2002 18:51:54 -0000 Re: Arrangement of memory in a PixMap, Simon Wood


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