nanogui: microwindows vs win32 api
Subject:
Re: [nanogui] microwindows vs win32 api
From:
"Greg Haerr" ####@####.####
Date:
13 May 2004 20:42:30 +0100
Message-Id: <0a5d01c43923$95f07960$b600a8c0@censoft.com>
: GetKeyState (winuser.h)
: SetViewportOrgEx(wingdi.h)
: SetCursorPos()
: GetROP(wingdi.h)
:
: Pallete Funktionen(wingdi.h)
: SelectPalette
: CreatePalette()
: PatBlt(wingdi)
: CreatePenIndirect()
: GetObject()
: SetPolyFillMode
:
: question1: have dies functions perhaps a different name in microwindows?
does
: it give equivalent to these functions?
Microwindows doesn't implement these functions. All implemented
functions have the same name as the win32 function.
: question2: otherwise, is it easy to implement these function selve?
Some are easy, others a little more work. Microwindows doesn't
implement the concept of viewports or world transforms. In addition,
pattern blits aren't supported, just src and dst ROPs. The other
functions shouldn't be too hard.
: question 3: where can i find SOURCE code of these functions in the
internet?
I would look at the Wine Project, www.winehq.com, it implements
all these functions, in quite a bit more space, however. They
could be a good reference for implementation, if you desire.
Regards,
Greg
:
: have you another Solution for my problem
:
: please help me
: thanks in advance
:
: youssef
:
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