nanogui: 4bpp OK, 1bpp Not So Good


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Subject: Re: [nanogui] 4bpp OK, 1bpp Not So Good
From: "Greg Haerr" ####@####.####
Date: 25 Jan 2006 00:27:15 +0000
Message-Id: <1f3801c62146$0f651d30$0300a8c0@RDP>

: However, the real-deal hardware that my product is going to use is one
: bit-per-pixel and, wouldn't you know it, the display hardware expects 4
: pixels in each data word sent to it!

If you mean that the display is actually 1bpp, but the controller
requires the nearest other 3 pixels to be written when writing 1
bit, then you're going to likely have to keep an internal framebuffer,
which is used to come up with the four bits.  If not, see below.

:
: Now we have modified the Linux framebuffer primitives to correctly handle
: the 4-pixel-nybble structure (2.6.11 does it wrong) and we can write to
: the display via /dev/tty0.  However, when I try to run Nano-X, as it is
: currently built, on the 1-bpp display, I see the expected image but with
: narrow vertical stripes across the entire display.  It's hard to tell, but
: the stripes are probably about 4 pixels wide.    Any idea what's up?

Hard to say, are you running with the 1bpp (fblin1.c) or the 4bpp
(fblin4*.c) driver?  Only fblin1.c is the actual monochrome driver.


: Does
: Nano-X use the Linux framebuffer primitives, i.e. those for drawing
: rectangles, etc., or does Nano-X draw directly to framebuffer space?

We never use framebuffer primitives, all drawing is direct, when
running the fblin*.c drivers.  Of course, a custom driver can do
anything, which could be what you need.


:  If
: this is the case, are we looking at modifying Nano-X?

If you want to run nano-X in 1bpp, but write the the screen/fb
differently, then you'll hack a modified fblin1.c.


:
: Finally, I'm currently using SCREEN_PIXTYPE = MWPF_PALETTE in my config
: file.  Is this correct?

Yes, this is used for 1, 4 and 8bpp in "palette" mode, where a internal
RGB<->pixel translation table is used (engine/devpalX.c)

Regards,

Greg


Previous by date: 25 Jan 2006 00:27:15 +0000 Re: NOFONTSORCLIPPING = Y, Greg Haerr
Next by date: 25 Jan 2006 00:27:15 +0000 about big5 and gb2312, puddingxd202
Previous in thread: 25 Jan 2006 00:27:15 +0000 4bpp OK, 1bpp Not So Good, Gil Glass
Next in thread: 25 Jan 2006 00:27:15 +0000 Re: 4bpp OK, 1bpp Not So Good, Gil Glass


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