nanogui: Screen update methods


Previous by date: 29 May 2007 20:41:23 +0100 Re: Screen update methods, Junior
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Subject: Re: [nanogui] Re: Screen update methods
From: Junior ####@####.####
Date: 29 May 2007 20:41:23 +0100
Message-Id: <FFD4773AC7C.0000043Dejr@inbox.com>

> 
> I have one more question regarding this.
> When using GrNewPixmap, the void *pixels argument us not used for
> client/server, What about when it is Linked into the APP?
> I don't see a memory location allocated to draw into, shouldn't there be?
> If this arg is NULL, it seem to appear that this
> seem to draw directly, yes?
> 
> Also, does nanox have a way to specifically allocate noncache memory?
> 

By the way,
I asked this because the address mmaped for the actural framebuffer (in scr_fb.c)
is the same address I'm drawing to everytime I draw to my pixmap. I expected this 
address to be different since this _SHOULD_ be a different memory location, correct?



Previous by date: 29 May 2007 20:41:23 +0100 Re: Screen update methods, Junior
Next by date: 29 May 2007 20:41:23 +0100 Re: Screen update methods, Greg Haerr
Previous in thread: 29 May 2007 20:41:23 +0100 Re: Screen update methods, Junior
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