nanogui: Compilinging .xbm bitmap file into Nanox pixmaps


Previous by date: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Greg Haerr
Next by date: 26 Jan 2001 18:38:06 -0000 Re: Child Windows, Greg Haerr
Previous in thread: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Greg Haerr
Next in thread: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Alex Holden

Subject: Re: Compilinging .xbm bitmap file into Nanox pixmaps
From: "Greg Haerr" ####@####.####
Date: 26 Jan 2001 18:38:06 -0000
Message-Id: <053601c087c6$a6bf4080$15320cd0@gregh>

: I don't know what you mean. MAXREQUESTSZ is 64KB, and calls like
: GrSendClientData() and GrArea() split larger blocks into multiple
: packets... Plus doesn't ViewML currently use the "load via a temporary
: file" hack anyway?

Alex,
    MAXREQUESTSZ in nanox/nxproto.h is 10000.  You are correct in that
GrArea and GrSendClientData split data into smaller chunks.  The
GrDrawImageBits and GrDrawBitmap do not, however.  Jordan
is incorrect about ViewML, however.  ViewML uses the server-side
image routines that have the server load the image, so no image data
is transferred over the network.  This will want to change, however,
since loading an invalid image will crash the server, to the detriment
of other applications.  Other than that, there is no 10k limitation on
ViewML images.

Regards,

Greg


Previous by date: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Greg Haerr
Next by date: 26 Jan 2001 18:38:06 -0000 Re: Child Windows, Greg Haerr
Previous in thread: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Greg Haerr
Next in thread: 26 Jan 2001 18:38:06 -0000 Re: Compilinging .xbm bitmap file into Nanox pixmaps, Alex Holden


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