nanogui: runtime sceensize change?


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Subject: Re: [nanogui] runtime sceensize change?
From: "Massimiliano Turco" ####@####.####
Date: 21 May 2004 09:58:47 +0100
Message-Id: <000301c43f12$121713c0$7e0614ac@tecne126>

Hi Greg, that for the explanation.

An other question.
I am working on a board with a 320 x 240 touch screen.
I did a test cross-compiling a 640 x 480 microwin version and loading it on
my ARM board. I thought that I would have seen only part of the 640 x 480
screen on my 320x 240 ts. Or, other option, nothing at all.

But, it was displayed perfectly on the 320 x 240 ts as the displayed size
was directly controlled (and forced) by the ts driver (which I am pretty
sure supports only 320 x 240).

Is this right? Is ts driver which sets the screen size?

thanks in advance for your reply

Regards,
max

----- Original Message ----- 
From: "Greg Haerr" ####@####.####
To: "Massimiliano Turco" ####@####.####
####@####.####
Sent: Thursday, May 20, 2004 6:11 AM
Subject: Re: [nanogui] runtime sceensize change?


> > I could need to runtime change screensize dimension of my microwindows.
> > Do you think it would be very difficult do add this feature?
>
> It's not that hard, but could be a bit detailed.  Basically, Microwindows
> doesn't really care about the screen size, just the memory allocated
> for non-screen (offscreen) PSDs.  So you'd have to reset the size
> of the root psd, and then find all the offscreen psds and realloc
> them.  It would get more complicated if you wanted to have all the
> applications stay running as well, there would need to be a notification
> so they can reset stuff as well.  In addition, clip and other regions,
> mouse boundaries and other stuff may need resetting...
>
> Regards,
>
> Greg


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